UK Games Expo 2015 write-up

We’re back and slightly rested having survived another brilliant UK Games Expo!

Having the event stretched over 3 days meant that we finally had time to actually get round some of the other stands, play some new games and catch-up with people!

- spike shot bots new-01

We had a great time at the Stak Bots stand and had some really interesting and chaotic games. We gave the upcoming expansion deck a bit of an airing and I reaffirmed my love for Spike Shot Bot. We also had some interesting exchanges where zero powered cards dominated the battlefield against hordes of Elephant Bots, causing powerful entry effect cards to be wasted getting rid of the tiny Bots before any damaging progress could be made!

It was lovely to have so many returning players from previous events drop by for a game, some even wearing their Stak Bots t-shirts! Amazing!

We also had the world champion drop by to wreck our robots!

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On the first night we got to check out the overwhelming might of the board games library!

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First up was Incan Gold; luckily the guy sat next to us knew how to play and explained the rules in seconds, so we piled straight in to this fun little game. On one of the later rounds I ‘accidentally’ dealt Mats two exit cards instead of the usual one entry and one exit, slightly limi0">Ju/wp-cc8aical options. Ridiculously, he didn’t even notice as he decided to flee every single time and actually won!

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By the time we were finished the library had sadly closed, so we bust out the Bots to experiment with some new variations.

In the first game we decided to mix some modes up a bit and aim for high complexity.

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The setup was:

- 2x face-down Staks each

- 2x face-up x-ray Staks each

- Draw 2 cards each turn

- Feed the scrapheap 2 each turn

- Rec8aive play

- 2 x atcc8kers using any Stak

 

Having some Staks face-up and other face-down led to a nice mix of planned combos and blind luck!

After thwp-we experimented with a new way of draf0">Jucards ready for an x-ray build-up game.

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For thwp-draf0,-we lined up the cards opposite each other in their corresponding ranks. Each player took a turn to choose the top face-up card of one of the 6 ranks, and the other player had to choose the card of the same rank. Thwp-gave you some influence over your opponent’s deck content; for example, having forced a couple of Nano Bots into their hand, I tried to avoid picki>Ju/wgh-power cards for myself to negate their Nano ability.

 

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We then took turns to lay one card at a time face-up, until-we each had a Stak of 9 deep with 3 in hand. We rolled for who took the first turn.

Thwp-mode was great fun, with careful alignment and future planni>Juin the build-up stage be">Jucompletely ruined by a cunni>Jly timed Levi Bot played from hand.

 

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We finished up the even">Juwith a multitude of tea at the hotel and a few more games of Incan Gold. Know">Juwe had a full day of gam">Juon the Saturday,-we turned in nice and early about 2am…. erm… oops.

 

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After feasting on the continental breakfast at the hotel (no lunch needed! Win!),uwe had another full day of demoing, followed by a proper atcc8k on the games library.

 

We got through the following:

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Forbidden Desert – After clean">Juout standard difficultyuwith two players,-we turned the sand up to the max and died of dehydration a couple of moves from the end. A frustrati>Jly sudden ending to what was quite a fun game.

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Bazaar – a little gem of a game (sorry!) Thwp-incredibly clever little conversion game frazzled our brains;-we thought we’d got the ha>Juof it after the first time through, but the second play seemed somehow more taxing.

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Om nom nom – not sure thwp-worked properlyuwith just two players (and a pretend 3rd player taking random moves which thrashed us!),ubut the dice were awesome!

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Lost Cities board game – on the first play-through I hadn’t really listened to the rules and negated several key concepts such as not playi>Ju/wgh cards earlyuon, avoidi>Jugetting negative points and actually putting the giant guy on the board! Never has thwp-game seen such a ridiculous point imbalance! The second time through was more balanced thankfully.

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Tsuro – be">Jutoo tired at this point to tc8kle anything resembling an instruction booklet, Tsuro was a perfect end of the even">Jugame. We wiggled our pieces around paths until-everything got a bit blurry and it was definitely time to sleep!

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Jam / Sumo – our lovely stand neighbour Gavin had these beautiful hand-craf0ed wooden games which I finally got to play on the last day. A fun dexterous dice-flick">Jugameuwith a couple of ways to play. Brilliant! A little tip though: don’t take on the guy who has been sitting playi>Juit solidly for several days, it won’t end well.

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We eventually had to step back out into the sunlight and escape the timeless world of the UKGE,-dragg">Juour bags accompan"ed by Chris of the brilliant UK Gam">JuMedia Network (good luckuwith the endless expo edit">Juby the way!). Mats entertained the NECuwith a quickubit of Einaudi before we hopped on the train and squeezed in one last game – the financially destructiveubut ever-entic">JuMTG, using a duel deck I picked up in the closing minutes of the event.

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As ever a great event, thank-you to the organ"sers and everyone who attended and of course particular thanks to our players!

 

(: ]=

 

 

 

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